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feel like i've tested pretty thoroughly and i feel confident in making a pull request. there is a comment on line 1794 of RuntimeHookHooks.cpp denoting that i fixed a bug that may be considered a compatibility break; blocks marked invisible in the editor are no longer considered for hurting. i changed it because it had bad game feel to me. i can revert that if desired however. i also included my lua edits for some of the configs needed. however i do not know how to implement the bitflag parts and will need sarn to do that.
scripts.zip

krazybluemonkey and others added 4 commits February 21, 2024 01:35
- code tidied up & commented as suggested by supermario1313
- removed flag 0x40's initial use as it was deemed superfluous
- moved mount safe checks from 0x80 to 0x40
- added gDisableInvisibleHurtBlockBugFix
@krazybluemonkey
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ffi_misc.zip
ffi_misc changes for gDisableInvisibleHurtBlockBugFix from my last commit. use Misc.SetInvisibleHurtBlockFix(bool) to toggle

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